Here's what they're saying...

  • CANDYGRAMS wins the MAJOR FUN AWARD!
  • 2018 Mensa Mind Games® Competitor

CANDYGRAMS wins the MAJOR FUN AWARD!

"It’s truest strength lies in its simplicity. Young players can play on one level and word nerds can appreciate it on another. But the magic is both groups could enjoy playing together."

 


2018 Mensa Mind Games® Competitor

CANDYGRAMS was recently honored as a 2018 Mensa Mind Games® Competitor. Only 64 games from around the world met MENSA’s stringent requirements, making Mensa Mind Games® 2018 one of the most prestigious game competitions in the nation. After the fun but intense three-day event, MENSA shared the judges’ evaluation sheets.

Here are a few tips from some of America’s geniuses:

Start by building a fairly long BASE WORD but try to leave a variety of colors in your SHOPPE for later use.
Thoughtfully space the three colors in your BASE WORD so that you have room to “build out” on any roll of the dice.
Try not to play all of your tiles in any one color too early. You’ll have many more options later in the game if you leave yourself the opportunity to make words on the final few rolls of the dice.
When building your BASE WORD (or any of your “longer” words), try to begin or end the word with letters that can later be removed and still leave a valid word. Suggestion include: S, ES, ER, ED, ING, or ION.
Mei volumus hendrerit ne, ea has commodo constituam instructior, ullum equidem nam ut. Option commodo sed in. Ad qui esse eius zril. Per ei appareat voluptatum, te eos commodo diceret. Albucius constituto voluptatibus.

Here are a few things the judges loved about CANDYGRAMS:

The quality of the game’s components. CANDYGRAMS’ vintage-feeling tiles, dice, and box all look like they’re built for a lifetime of playing fun.
The game is NOT multi-player solitaire. Unlike that other “fruit-grams” game, CANDYGRAMS pace-of-play encourages genuine, personal interaction. What a nice compliment in this fast digital age!
No pencil, paper, or calculator. You win CANDYGRAMS by building great words instead of tallying up long columns of tiny numbers.
The dice add a welcome element of randomness. For games with no element of chance (like chess), the only way to keep the game vibrant is to change opponents. Rolling the dice evens up the game and gives a good opportunity for a modest player to win over a seasoned anagram wordsmith.